Cocomo

The CO nstructive CO st MO del COCOMO cost estimation model is used by thousands of software project managers, and is based on a study of hundreds of software projects. Unlike other cost estimation models, COCOMO is an open model, so all of the details are published, including:

COCOMO II is the latest major extension to the original COCOMO (COCOMO 81) model published in 1981. COCOMO consists of three submodels, each one offering increased fidelity the further along one is in the project planning and design process. Listed in increasing fidelity, these submodels are called the Applications Composition, Early Design, and Post-architecture models.

Introduction to the COCOMO Model:

The most fundamental calculation in the COCOMO model is the use of the Effort Equation to estimate the number of Person-Months required to develop a project. Most of the other COCOMO results, including the estimates for Requirements and Maintenance, are derived from this quantity. 

Source Lines of Code:

The COCOMO calculations are based on your estimates of a project's size in Source Lines of Code (SLOC) . SLOC is defined such that:

The major difference between DSI and SLOC is that a single Source Line of Code may be several physical lines. For example, an "if-then-else" statement would be counted as one SLOC, but might be counted as several DSI . The original COCOMO 81 model was defined in terms of Delivered Source Instructions, which are very similar to SLOC .

The Scale Drivers:

In the COCOMO II model, some of the most important factors contributing to a project's duration and cost are the Scale Drivers. You set each Scale Driver to describe your project; these Scale Drivers determine the exponent used in the Effort Equation.

The 5 Scale Drivers are:

Note that the Scale Drivers have replaced the Development Mode of COCOMO 81 . The first two Scale Drivers, Precedentedness and Development Flexibility actually describe much the same influences that the original Development Mode did.

Cost Drivers:

COCOMO II has 17 cost drivers and you assess your project, development environment, and team to set each cost driver. The cost drivers are multiplicative factors that determine the effort required to complete your software project. For example, if your project will develop software that controls an airplane's flight, you would set the Required Software Reliability (RELY) cost driver to Very High. That rating corresponds to an effort multiplier of 1.26, meaning that your project will require 26% more effort than a typical software project. COCOMO II defines each of the cost drivers, and the Effort Multiplier associated with each rating.

Personnel Factors:

Product Factors:

Platform Factors:

Project Factors:

COCOMO II Effort Equation:

The COCOMO II model makes its estimates of required effort (measured in Person-Months PM ) based primarily on your estimate of software project's size (as measured in thousands of SLOC, KSLOC )):

Effort = 2.94 * EAF * (KSLOC) E

Where:

As an example, a project with all Nominal Cost Drivers and Scale Drivers would have an EAF of 1.00 and exponent, E, of 1.0997. Assuming that the project is projected to consist of 8,000 source lines of code, COCOMO II estimates that 28.9 Person-Months of effort is required to complete it:

Effort = 2.94 * (1.0) * (8) 1.0997 = 28.9 Person-Months

Effort Adjustment Factor:

The Effort Adjustment Factor in the effort equation is simply the product of the effort multipliers corresponding to each of the cost drivers for your project.

For example, if your project is rated Very High for Complexity (effort multiplier of 1.34), and Low for Language And Tools Experience (effort multiplier of 1.09), and all of the other cost drivers are rated to be Nominal (effort multiplier of 1.00), the EAF is the product of 1.34 and 1.09.

Effort Adjustment Factor = EAF = 1.34 * 1.09 = 1.46

Effort = 2.94 * (1.46) * (8) 1.0997 = 42.3 Person-Months

COCOMO II Schedule Equation:

The COCOMO II schedule equation predicts the number of months required to complete your software project. The duration of a project is based on the effort predicted by the effort equation:

Duration = 3.67 * (Effort) SE

Where:

Continuing the example, and substituting the exponent of 0.3179 that is calculated from the scale drivers, yields an estimate of just over a year, and an average staffing of between 3 and 4 people:

Duration = 3.67 * (42.3) 0.3179 = 12.1 months

Average staffing = (42.3 Person-Months) / (12.1 Months) = 3.5 people

The SCED Cost Driver:

The COCOMO cost driver for Required Development Schedule (SCED) is unique, and requires a special explanation.

The SCED cost driver is used to account for the observation that a project developed on an accelerated schedule will require more effort than a project developed on its optimum schedule. A SCED rating of Very Low corresponds to an Effort Multiplier of 1.43 (in the COCOMO II.2000 model) and means that you intend to finish your project in 75% of the optimum schedule (as determined by a previous COCOMO estimate). Continuing the example used earlier, but assuming that SCED has a rating of Very Low, COCOMO produces these estimates:

Duration = 75% * 12.1 Months = 9.1 Months

Effort Adjustment Factor = EAF = 1.34 * 1.09 * 1.43 = 2.09

Effort = 2.94 * (2.09) * (8) 1.0997 = 60.4 Person-Months

Average staffing = (60.4 Person-Months) / (9.1 Months) = 6.7 people

Notice that the calculation of duration isn't based directly on the effort (number of Person-Months) instead it's based on the schedule that would have been required for the project assuming it had been developed on the nominal schedule. Remember that the SCED cost driver means "accelerated from the nominal schedule".

Function Point Modeler And COCOMO:

Because COCOMO is well defined, and because it doesn't rely upon proprietary estimation algorithms, Function Point Modeler supports COCOMO II Post Architecture and offers these advantages to its users :

Function Point Modeler is a faithful implementation of the COCOMO model that is easy to use on small projects, and yet powerful enough to plan and control very large projects.

Typically, you'll start with only a rough description of the software system that you'll be developing, and you'll use Function point Modeler to give you early estimates about the proper schedule and staffing levels. As you refine your knowledge of the problem, and as you design more of the system, you can use Function Point Modeler to produce more and more refined estimates.

Function Point Modeler allows you to define a software structure to meet your needs. Your initial estimate might be made on the basis of a system containing 3,000 lines of code. Your second estimate might be more refined so that you now understand that your system will consist of two subsystems (and you'll have a more accurate idea about how many lines of code will be in each of the subsystems). Your next estimate will continue the process -- you can use Function Point Modeler to define the sub estimation of each subsystem. Function Point Modeler permits you to continue this process until you arrive at the level of detail that suits your needs.